At Zenva, we offer curriculums, courses, and bundles. This article explains the difference between each of these different educational offerings so that you can choose the one that suits you best.
A course on Zenva is a collection of lesson videos focused on teaching students a specific topic. Generally, a course will focus on one of the following:
- Teaching specific, foundational development skills - ex: Intro to Game Development with Unity, which focuses on the basics of navigating Unity, adding objects, and so forth for game development
- Covering a specific aspect of development - ex: Beginning SQL – Store and Query Your Data, which focuses on SQLite databases to further data science knowledge
- Building a specific sort of project - ex: Develop a Puzzle Platformer Game, which shows you how to build a puzzle-platformer type of game
Individual courses such as these can be purchased from Zenva Academy by using the Buy Now button found at the bottom of the product page. Once purchased, you will be able to view these courses indefinitely. However, course purchases are not evergreen, and may eventually become obsolete. For more information on this, see our Course Update Policy. Individual courses are also available through our subscription service.
A curriculum on Zenva is a collection of courses centered around a specific aspect of development. This can include Unity game development, Phaser game development, RPG development, web development, data science, and more. All of our curriculums feature "Mini-Degree" or "Academy" in their product name.
Regardless of development type, all courses chosen for the curriculum will be specifically geared towards developing skills in that area of development and will have an ideal order that they should be completed in.
At this time, curriculums are only available through our all-access packages. However, our current subscription curriculums are kept evergreen, so we constantly update them for free to keep up with the latest and most modern practices. You can view our Course Update Policy for more information.
A bundle on Zenva Academy, like a curriculum, is a collection of courses centered around a specific development focus. These sorts of products all feature "Bundle" in the name (eg. Intro to Programming Bundle).
There are two key differences between bundles and curriculums:
- Certain bundles are offered through Lifetime Access Packages and are not exclusive to subscriptions in all cases. Like individual courses, though, purchased bundles are not evergreen.
- Bundles do not always have a guided order for completing courses and are, overall, less comprehensive than a full curriculum.
Course Update Policy
This article describes how we deal with updating courses in the face of changing technologies, such as updates to languages, frameworks, engines, and so on. Below outlines the entire life-cycle of a course, from creation to archiving, and how we deal ...
What do I get when I purchase an individual course or bundle?
Upon purchasing a non-subscription course or bundle, you get 24/7 access to the course(s) and its contents through our platform. You'll be able to view the course material and learn at your own pace through the Zenva Academy website. You also get ...
How do I find out what frameworks and tools being used in a course?
In order to remain transparent about the engines, frameworks, libraries, and similar that we're using for our courses, you can find a list of tools with their version numbers for each course on the course's product page and on the course's home page ...
Zenva for Schools
Coding is becoming increasingly popular in schools across the globe. It’s the key to helping kids and teenagers to build skills that will set them up for success in today’s technology-driven society, and is known to supercharge skills in other areas, ...
What is an online course?
An online course is a digital educational package that consists of various video lessons created by an expert course author. Zenva focuses on coding and development education, so you'll find topics on web development, game development, mobile ...