Using GameDev Assistant
What is the size/length of context that GameDev Assistant can handle for scripts?
While actual values depend on whether you're using the non-reasoning or reasoning model - and other factors such as other content you're sending - the estimated cut-off for context is about 75,000 characters. Once this limit is reached, any script ...
How can I see my current message limits?
You can see your message limits by following the steps below. 1. Log in to your GameDev Assistant account 2. On your Dashboard, scroll down to the Your Plan section. This will show you the amount of messages you've used vs. the total messages you can ...
I told GameDev Assistant to use tabs/spaces for the coding, but it didn't do what I asked. Why?
Whether due to personal preferences or style requirements for the project, sometimes you'll need to have scripts that either specifically use tabs or spaces for indentation. Unfortunately, even if you provide the AI with specific instructions for ...
Does GameDev Assistant save my old conversations?
Yes, GameDev Assistant does save old conversations unless you manually delete them. You can find the saved conversations in the Assistant window by hitting the list view icon next to settings (gear) icon. From this Conversations window, you can: ...
What are the custom instructions for in Settings?
From the Settings window, pro plan users have the option to insert custom instructions. These custom instructions allow you to give commands to the AI that carries across ALL conversations regardless of context. For example, if you have specific ...
How to use the Context Tags
When chatting with GameDev Assistant, your open scene nodes and file tree are automatically added as context with your prompts. However, other details of your project are not to avoid overwhelming the AI. How, then, can you send additional context ...
Prompting Tips for GameDev Assistant
The quality of AI responses often comes down to your specific prompt - and GameDev Assistant is no different in that regard. In this article, we'll provide some tips for writing good prompts so you can get the most out of this Godot co-pilot! Want ...
What is the difference between the general model and the reasoning model?
GameDev Assistant offers two AI model modes: a non-reasoning model and a reasoning model. The difference between these modes lies in the keyword of "reasoning", though both are generally capable of most tasks regardless of which you choose. ...
What is the difference between the chat and agent modes?
GameDev Assistant offers two interaction modes that you can switch between in the bottom left of the conversation: Chat mode and Agent mode. Each mode offers a different nuance to the AI processing, so understanding when and where to use each mode ...
How do I get one-click action buttons to appear?
One of GameDev Assistant's standout features is its ability to provide one-click action buttons that automate the tedious creation of nodes, scenes, scripts, and so on - getting you faster results. However, whether the tool generates these buttons is ...
Overview of using GameDev Assistant
If you're using GameDev Assistant for the first time, or feel like you're not using it correctly, you can review the walkthrough video below to get started. This video was built with first-time users in mind to showcase the various abilities of the ...